Monday, 4 November 2013
Sits at 12679 triangles, wanted to model in nice details and have it so that it could be a functional asset. Made base textures and then used DDO to add the final touches. It has one texture for the forklift and another for the propane tank, currently haven't scaled textures.
Tuesday, 24 September 2013
Friday, 17 May 2013
I haven't posted anything in weeks but there's quite a lot of work to show for it. As i'm coming to the end of the project now it was mostly adding small props and fixing issues that were already there rather than adding anything in particular. The harbour has been worked on to a degree and is to a level that's acceptable for a background image and playable area for degree show. I've added colour to the ship and tried to make some more focal points and dynamic areas. I've added in some ambient sounds and re worked a lot of the lighting. There's still things that need to be complete such as the figure head and i wanted to make some vegetation to surround the harbour. I think during this time I've hit the limit of what i want to achieve from this project and I've struggled to motivate myself which is why I've created another environment to give myself a break.
Friday, 3 May 2013
Wednesday, 1 May 2013
Interior Captains desk has had some work and the lighting as been remade to be more atmospheric.Added a few details to the upper deck and starting work flushing out the harbour front before working on the buildings again.
Interior lighting has been remade and a few assets changes and additions.
Monday, 15 April 2013
High Res Screens from progress over the last week or so, going to be featured on Crydev.net soon so i thought i'd get some images up before hand. Worked a lot more on the interior space and trying to make it feel more lived in. Going to hopefully have gold chest and stuff in the captains quarters and safe, various props in the room as well. Want to rethink the town a bit, not sure but might have the ship waiting to go into dry dock. Not have so much of a town going on rather than workshops and store houses and make it feel more 18th century industrial.