Wednesday, 26 March 2014

Sci-fi 01

New project, trying to keep on this and really get into the fold of Unreal again as well as fully implementing PBR
Using RGBA channels for Metallic, Roughness & AO, green channel was being used for a mask but is empty for now.

Very early in game shot.

Tuesday, 25 March 2014


Making a Sci-fi scene and giving a quick go at PBR again before i really get stuck into it