Max Mead Game Art
Wednesday, 26 March 2014
Sci-fi 01
New project, trying to keep on this and really get into the fold of Unreal again as well as fully implementing PBR
Using RGBA channels for Metallic, Roughness & AO, green channel was being used for a mask but is empty for now.
Very early in game shot.
Tuesday, 25 March 2014
Sci-fi
Making a Sci-fi scene and giving a quick go at PBR again before i really get stuck into it
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