Design Brief
Final Major Project – 18th-19th
Century Ship & Harbour
Initial
Brief:
“To create a realistic ship and harbour area, using
authentic reference to produce a fictional location. Using Cry Engine 3,
assemble and light the level to create atmosphere and to best show the assets
created. Consider composition of areas to create key focal points to show in a
portfolio.”
Requirements:
Style -Visual realism at the
turn of the century 18th-19th
Audience -Teen to adult core gamers
Target
Platform -Modern PC/Cryengine
sandbox 3
Timeframe -4 Months (approx.)
Purpose:
To demonstrate the following set of skills for use in
an environment artist’s portfolio:
Art
-Modular Assets
Construction
-Scene
Composition
-High
Poly Modelling & Baking
-Tilling
Textures
-Clear
Material Definition
Technical -Lighting and Post
Processing
-Particle
Effects (Limited by Cry Capabilities)
Targets:
Must run at 30 fps at throughout level at all times
Coherent Texture quality aiming for a minimum of 256
pixels per meter of playable space
Reduce repetitiveness of assets by creating variations
by decals and texture coordinates
Create a visually stimulating environment
Budgets:
Budgets are defined from an initial asset list created
and are based on estimates of triangle and texture usage of assets. By setting
a limit the project management and asset priorities can be better controlled.
Triangle -An initial budget of 150
thousand triangles for non-instanced assets.
Scope:
Environment
(Ship)
Create a complete ship
deck and body, paying attention to the path of the player. Interior space must
include captains quarters area and any filler space between this area and the
ship’s deck. Environment should be populated to an extent of making it feel
lived in and immersive to the player.
Environment
(Harbour)
Environment must
encompass the ship aspect of the level, a semi-circle of onshore area must be
produced to a similar detail as that of the ship and should be navigable. A
number of buildings and other assets must be created to make it feel like a
harbour of the time period.
Programs
Used:
The following programs should be used in this project:
WORD
EXCEL 3DSMAX
PHOTOSHOP ZBRUSH CRAZYBUMP
CRYENGINE 3
Any other programs that may be used will be credited
in the design document as the project continues.
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