Got round to finishing my AKM, some inaccuracies looking back on it, but overall i'm very happy with the outcome. Might polish more if i receive any crit's but i'm going on holiday today so no more for a week. Next gen and quite heavy on the polys, if i were to make it again i think i'd plan out the textures more modularly, as currently some of the stock and the wooden parts are on separate sheets. Plan on showcasing this on a little gunsmith table with various tools, i can practice some baking and material definition as well.
Showing posts with label Highpoly. Show all posts
Showing posts with label Highpoly. Show all posts
Thursday, 31 July 2014
Thursday, 10 July 2014
Podracer Scene update
Labels:
3d,
Anakin,
Art,
cryengine 3,
de montfort,
Environment,
Game,
game art,
game art design,
Highpoly,
max,
max mead,
model,
Podracer,
skywalker,
Starwars,
tatooine,
workshop
Monday, 30 June 2014
Tuesday, 3 June 2014
Better Renders
Monday, 2 June 2014
AKM Modern Setup
Friday, 23 May 2014
High Poly Practice
I'm making a gun for in class demo (Super secrets stuff!) And i started with the Sight to ease me in.
A LUCID HD7 Red dot scope. Highpoly only at the moment. will be baking down, texturing etc.
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