Showing posts with label max. Show all posts
Showing posts with label max. Show all posts

Tuesday, 15 July 2014

Podracer Update

Workshop update, added a few more textures, and filler medium and small assets. Still placeholder for some of the scrap. Added pipes, some scrap, droid, barrels, crates etc. 

Tree is placeholder, going for a small leaved desert tree, in process of sculpting this.







Monday, 7 July 2014

Podracer Scene update

Update, particle effects have been upgraded, now having problems with heat distortion having undesirable effect. Improve materials and a few new assets and placeholders. Going to be working on some high poly foilage soon for this, to add a little more variation and dynamics.