Tree is placeholder, going for a small leaved desert tree, in process of sculpting this.
Showing posts with label Podracer. Show all posts
Showing posts with label Podracer. Show all posts
Tuesday, 15 July 2014
Podracer Update
Workshop update, added a few more textures, and filler medium and small assets. Still placeholder for some of the scrap. Added pipes, some scrap, droid, barrels, crates etc.
Labels:
3d,
Anakin,
Art,
cryengine,
cryengine 3,
de montfort,
Environment,
Game,
game art,
game art design,
max,
max mead,
model,
Podracer,
skywalker,
Starwars,
tatooine,
workshop
Thursday, 10 July 2014
Podracer Scene update
Labels:
3d,
Anakin,
Art,
cryengine 3,
de montfort,
Environment,
Game,
game art,
game art design,
Highpoly,
max,
max mead,
model,
Podracer,
skywalker,
Starwars,
tatooine,
workshop
Monday, 7 July 2014
Podracer Scene update
Update, particle effects have been upgraded, now having problems with heat distortion having undesirable effect. Improve materials and a few new assets and placeholders. Going to be working on some high poly foilage soon for this, to add a little more variation and dynamics.
Monday, 30 June 2014
Sunday, 4 May 2014
Wednesday, 23 April 2014
Podracer
Pretty much finished up the podracer, going to start creating the scene for it to sit in now, sculpt some rocks and stuff.
Saturday, 5 April 2014
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