Wednesday, 26 March 2014

Sci-fi 01

New project, trying to keep on this and really get into the fold of Unreal again as well as fully implementing PBR
Using RGBA channels for Metallic, Roughness & AO, green channel was being used for a mask but is empty for now.

Very early in game shot.

Tuesday, 25 March 2014

Sci-fi

Making a Sci-fi scene and giving a quick go at PBR again before i really get stuck into it

Monday, 4 November 2013

Forklift

Sits at 12679 triangles, wanted to model in nice details and have it so that it could be a functional asset. Made base textures and then used DDO to add the final touches. It has one texture for the forklift and another for the propane tank, currently haven't scaled textures.