Showing posts with label cryengine 3. Show all posts
Showing posts with label cryengine 3. Show all posts

Tuesday, 15 July 2014

Podracer Update

Workshop update, added a few more textures, and filler medium and small assets. Still placeholder for some of the scrap. Added pipes, some scrap, droid, barrels, crates etc. 

Tree is placeholder, going for a small leaved desert tree, in process of sculpting this.







Monday, 7 July 2014

Podracer Scene update

Update, particle effects have been upgraded, now having problems with heat distortion having undesirable effect. Improve materials and a few new assets and placeholders. Going to be working on some high poly foilage soon for this, to add a little more variation and dynamics.





Friday, 4 July 2014

Anakins Workyard

More progress, got some floating cloth to block the sun, going to have mechanical hover droid-like things holding them up like in the first movie. Blocked in some junkyard and spare parts to fill the area and added a little more to the walls to give it more interest. Also got in the purple energy binders in as a particle effect.

Got a problem that my cloth doesn't always show shadows, but will on startup in-till i change any settings or move them. Also note to self. cloth in cry. Engine looks much better in dark, but oh well just an update.

Red vertex colour for binding still, Green for free movement.
Apply a crytek material that is physicalised but with no other settings, should work.
Reduce gravity in engine to avoid massive sag.