Monday, 18 March 2013


Tried putting in vis areas after some feedback but due to how they work and the amount of portals i had they just wouldn't work how i wanted in the transition. Because of the shape of the ship there wasn't any way to stop the popping of visable areas and even after i had multiple meshes the level wouldn't save the changes and this would leave my ship being invisible. I'm now using inverse lights to reduce the brightness indoors to make it more realistic. I think i will model some hammocks and some crew related items in the cannon deck to bring it to life.

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